


The campaign missions are stretched over an open region of space that’s probably two sizes too large, but there’s more than enough going on to make Rebel Galaxy Outlaw a stellar single-player game.You begin this appropriately small-scale, non-galaxy-threatening story as seemingly every space mercenary/merchant/smuggler/miner does: taking any odd job you can find in the hopes of upgrading your bottom-of-the-line ship to something a little less crappy. It’s a flashy, modern revival of the gameplay style of classics like Wing Commander: Privateer and Freelancer, and it even all but eliminates the most annoying part of dogfighting with a creative and entirely optional piloting assist. 2015’s Rebel Galaxy is an excellent RPG built around the former, and now its prequel spin-off, Rebel Galaxy Outlaw, is an action game that specializes in the latter. In spacefaring sci-fi shows and movies – eg Star Wars and Battlestar Galactica – there are two very different kinds of space combat: the slug-fests where battleships duke it out with massive broadsides, and the fast, twitchy dogfighting of fighters buzzing around them.
